Wednesday, February 23, 2011

Update!

So over the past two months a rag tag team of eight people banded together to embark on an adventure into the unknown world of Heroism. This is what we've found so far!

Here is the designer art for what our story will be. If you would run through this and see if you can understand it. We plan to have similar drawings on major buildings within the game to signify why certain things are the way they are. Now I must stress this is designer art not final game art. It will stay rudimentary but look more along the lines of the pictographs found in ancient Egyptian times.




Now to the meat of the sandwich! Being the art lead I often have found my self looking over work that has been created and adding modifications too them rather then being able to create things from scratch. Below are the weapons that have currently been created for the game which all have gone through many iterations and still have more to go. The weapons are as follows, wood on the left, bone on top, and bronze on bottom. This is just the start of the weapons. We still have to finish bronze, iron, steel, and our made up metal demdanite! So expect to see a lot more elegant weapons in the future!


These are our shields at the moment. As you can see they have gone through an iterration this past week and still have some more to go. 



Here is a look at the current shrines in the game. Shrines basically function as the control center for the hero allowing him to give orders to his peasants and rapid movement to other captured locations on the map.


The major problem we had the beginning month of the games creation was a cohesive style. I feel that we have finally found that style and its turning out very well. 

More updates to come later. Look forward to seeing our character and game play??

Credits:

Tribeca Flashpoint Academy
ZoopTek

Executive Producer:
Alan Reck

Producer:
Joe Wong

Programmers:
Alan Reck
Matt Rak

Artists:
Joe Van Dorn
John Mazur
Anthony Pellettiere

Designers:
Mitch Paddock
Micheal Austin

Friday, February 18, 2011

Update!

Currently working on a game of my own so unfortunatly.. well actually its fortunatlly that I have little to no time on my hands. Once the games goes alpha I'll post some videos/screens so you can have a look for your self. Till then I must go back into exile. Talk to you all soon!



Wednesday, February 2, 2011

The Great Chicago Storm

Taking a little detour from the gaming world to shed some like on the recent events that occurred here in Chicago. Some of you might of heard the Midwest is being rattled with severe storms ranging from tornadoes, ice storms, and snow storms. Well Chicago, being the lucky city it is, got two out of the three. Yesterday afternoon and early into the next morning Chicago was pelted with layers and layers of snow and ice. Now today after what seems like a massacre the city has been engulfed. Streets which once where filled with cars are rushing rivers of snow. When I ventured out into the Great Chicago Storm I brought along my Flip video camera and was able to get some good video of the storm and drifts it left in its wake.  


Alright I lied when I said this wasn't going to be about games. Although my attention is still towards the snow outside it made me remember a game with similar setting, Lost Planet. However, I didn't care much for the first Lost Plant but I did enjoy the second installment. I'll have a post later this week about Lost Planet 2 so look for it. 


But without further delay her is the video I was able to take when heading out in the storm both the evening and late evening.